The player controls Marcus Fenix, a former COG solider who has been imprisoned for abandoning his post in a failed attempt to rescue his father, scientist Adam Fenix. Gears of War begins 14 years after Emergence Day. Known as " The Locust Horde," the fearsome creatures revealed themselves, attacking the planet's largest cities and slaughtering billions of people. Unknown to the Coalition, an allied civilization of monstrous subterranean species were living in secret beneath the surface, plotting the ultimate destruction of mankind. These battles, called the Pendulum Wars, continued for years among the various civilizations until a military body called the Coalition of Organized Governments took control of the population. Humans thrived, for a time, but a lack of energy sources led to battles for 'Imulsion', a valuable fluid found deep within the planet. Prior to the events of Gears of War, the humans of Planet Sera knew the illusion of peace.
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These maps, along with some additional campaign sections found their way into the PC version of the game, which included mod tools. Multiple map packs have been released for the Xbox 360 version. The multiplayer mode utilizes this same style of cover-based combat, but with weapons such as the shotgun and the ability to chainsaw enemies in half, encouraging players to get up close and personal. Gears of War also has a complete multiplayer component for up to eight players two teams of four. This was originally intended to be in the Xbox 360 version, but due to time restrictions, was removed. The game originally featured 5 chapters, however the PC version, released after the Xbox 360 version, featured an extra chapter in which the player were being chased by a Brumak. This online-enabled cooperative play remains popular two years after its original release and along with other games released in the same time frame, has helped usher in a resurgence of interest in cooperative gameplay.
The checkpoint-based campaign can be played alone or with an additional player, either locally or online. He also revealed that the name Gears of War was inspired by Hideo Kojima's Metal Gear series. The game's lead designer, Epic's Cliff Bleszinski, has stated multiple times he was inspired to incorporate this form of camera system from Capcom's Resident Evil 4, itself a hugely successful game. Also, the lead designer and producer of Kill.Switch, Chris Esaki, was also a lead design director for Gears of War, making it in some ways a spiritual successor to Kill Switch. Regardless of its origin, its use in Gears of War has further popularized the third person, over-the-shoulder mechanic. This cover system, while popularized by Gears of War, appeared in previous games such as Namco's kill.switch (released in 2003 on PlayStation 2 and Xbox) and Omega Force's Winback (released in 1999 on N on PlayStation 2). The game makes heavy use of a cover mechanic, allowing players to hide behind objects, fire blindly from safe positions, or pop out to take aimed shots at the opposition with the pull of a trigger. Gears of War features an over-the-shoulder camera which makes for a more intense in-the-action perspective. Gameplay The iconic cover-system for Gears of War in effect
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The series has since spawned three direct sequels and one prequel, and the original Gears of War was remastered for Xbox One in 2015 (see below for details).
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The game was later released for the PC with Games for Windows LIVE support along with new game modes, multiplayer maps and other additional content.
Receiving tremendous critical acclaim and various awards from multiple publications, Gears of War quickly became one of the most successful titles on the Xbox 360, selling more than 4 million copies worldwide since its launch in November of 2006. Gears of War is a third-person shooter developed by Epic Games and published by Microsoft Game Studios for the Xbox 360.