The amount of zombies on screen at any given time supposedly will not impact technical performance and you will never have to wait while investigating Los Perididos. In addition, the world is seamless, you won't see a loading screen. They will be attracted to your every move, but you will be able to distract them using many of the objects in the world. The Zombies in Dead Rising 3 are plentiful, as is the Dead Rising experience.
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The phone app can also locate the closest weapons depot, health caches, and other map markers you may need. Dead Rising 3’s open-world map is full of interesting and distinctively detailed locations to explore, including tons of shops, homes, tennis courts, a police station, and lots more. At E3 a player found a government phone in game and used a real smartphone to call in an airstrike on a massive pack of zombies.
After you launch the app, your phone detects Dead Rising 3 is running and adds cool interactive features. Second screen functionality is being implemented in interesting ways with a connected phone app.
Examples on the live demo included taping a flashlight to a handgun and taping a circular saw to a sledgehammer. Ĭhoose from hundreds of objects and weapons while surviving, or create your own weapons by combining existing objects. During the IGN demo at Comic Con 2013 our writers put on a full-bodied shark mascot costume, dunked some traffic cones on the heads of zombies, and hacked them to bloody bits with a newly-crafted flaming sword. Play as a straight shooting hero of the apocalypse or a maniac zombie hunter. Zombies can grab on to the car and break through the windows. Use vehicles to get from place to place, but don't think you'll be safe. The world is completely open without any load times and loading screens. For die-hard fans of the classic Dead Rising style, there is Nightmare Mode, which features the countdown timers for each mission, stronger enemies and only allows players to save in bathrooms (or port-o-potties, as the case may be). Unlike previous Dead Rising games, which placed a large amount of focus on the idea of a 'ticking clock,' the developers have opted to allow players a bit more freedom in terms of how they chosose to explore the city and progress through the story. Players take on the role of Nick Ramos, a mechanic struggling to survive the infestation while aslo rescuing survivors and finding a way out of the quarantined city.
With interiors that include museums, yoga studios, construction sites, shops and warehouses, exploring Los Perdidos always wields new secrets and discoveries.The game takes place in the fictional city of Los Perdidos, California, three days after a zombie outbreak (although these events take place almsot twelve years after the events of Dead Rising 2). It's not quite as stunning or diverse as Rockstar's representation of California, and not as garish as previous Dead Rising releases, but it's still quite beautiful.īenefitting from a next-gen boost in the visual department, the game features smoother character and environmental textures, striking lighting effects and an almost overwhelming number of zombies, which makes every journey feel like it could be your last. It soon becomes clear that this is Dead Rising as we know it, only bigger, louder and sillier than ever before.
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It's reminiscent of GTA on a smaller scale, with districts that are connected by a series of bridges. In a series that has made its name in shopping malls and casino strips, the open-world cityscape seems like the logical next step, offering a much larger playing area that's jam-packed with zombies to kill, psychos to defeat and weapons to use. Taking place after the events of the first two games, the action shifts to the fictional city of Los Perdidos, a rather typical Californian settlement with mansions, diners and shopping districts that are bathed in perpetual sunshine.